| ▲ | Littice 6 hours ago | |
Immediate-mode in pure C is a nice constraint. how does it handle text rendering, do you bring your own atlas or is there something built in? Thats usually the part that balloons the dependency footprint. | ||
| ▲ | flohofwoe 2 hours ago | parent | next [-] | |
The demo uses a simple prebuilt fixed-size font atlas texture and renders the entire UI (including character quads) via batched glDrawElements calls (one draw call per clip-rect). But the way how text rendering is delegated to the user is quite flexible, microui basically calls these three user-provided functions:
...how r_draw_text() is implemented is then entirely up to you. | ||
| ▲ | dvhh 3 hours ago | parent | prev [-] | |
it does not, it basically delegate that part to lower level library for which you have to write the glue code for, there is an example for SDL. | ||