| ▲ | hobofan an hour ago | ||||||||||||||||
> > you can just make your game into a service requiring a monthly payment > > Ah, yes the simple option of "completely tank your playerbase". And gamers at large shouldn't pretend that they are going to be shelling out money for subscriptions. There is a reason that even most MMOs switched away from mandatory subscription pricing (apart from the outlier of WOW), and it's not to make the publishers filthy reach, but often barely viable. | |||||||||||||||||
| ▲ | lan321 41 minutes ago | parent | next [-] | ||||||||||||||||
Doesn't have to be a monthly payment. If you can give me an EoL in the store page and sell it to me as a license, I'm happy. What sucks is that games currently get killed when the corpo decides. Without regulation, as with everything else, it'll slowly but surely go towards: "We released MyGame 3 a month ago, sales aren't looking great, announce EoL for MyGame 1 we released 6 years ago to get those bums off it." (or the more charitable version where money's tight and the AWS costs aren't helping) | |||||||||||||||||
| ▲ | roblabla an hour ago | parent | prev [-] | ||||||||||||||||
WoW, FF14, Elder Scrolls: Online, runescape. That's a lot of outlier I can cite off the top of my head. | |||||||||||||||||
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