| ▲ | hurtigioll 6 hours ago |
| gpu drivers detect games, among other thing by looking at executable names then driver "optimizes" behavior, sometimes dishonestly (reducing precision), sometimes honestly (working around game engine stupidity) |
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| ▲ | limflick 5 hours ago | parent [-] |
| Couldn't that also cause glitches since optimizations meant for HL2 might not work for, say San Andreas? I understand some optimizations might be universal but I can't help but think about unexpected behavior. |
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| ▲ | ChocolateGod 5 hours ago | parent | next [-] | | Yes. A lot of people use Nvidia profile inspector to enable reBar on all games and claim that Nvidia is purposely holding back performance, but doing this causes many games to crash. | |
| ▲ | tester756 5 hours ago | parent | prev [-] | | Who's problem is this? Nvidia probably doesnt officially say anything about this and 99.9% of people do not rename process name | | |
| ▲ | account42 3 hours ago | parent | next [-] | | It's definitely Nvidia's problem if this breaks something. Nothing in the D3D/OpenGL specs says that you can (not) use certain executable names. | | | |
| ▲ | limflick 4 hours ago | parent | prev | next [-] | | Phrasing, I wasn't blaming anyone, just curious about the technicalities. | |
| ▲ | hurtigioll 5 hours ago | parent | prev [-] | | of course they do. nvidia even has an official api for a game to identify itself so they dont need to look at executable name |
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