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bluedino 6 hours ago

Would love to hear about the other Apogee and Epic games, like Epic Pinball, Tyrain, Halloween Harry, Jill of the Jungle, Duke Nukem...

to11mtm 4 hours ago | parent [-]

> Tyrain

... Well, we do at least have OpenTyrian... (Edited to add; And OpenTyrian2000)

> Epic Pinball

Best I can find for Epic Pinball is an old thread on Pinball Fantasies [0] but I think it almost counts cause there was shared dev work between the two...

> Halloween Harry

TBH that one would be fairly interesting, especially compared to Duke Nukem 2 (Part of me thinks they might be similar/same engine)

> Jill of the Jungle

That one honestly WOULD be a fun one to look at... Best I can find is Xargon [1] but part of me always got a vibe that Xargon was some semi-upgraded Jill engine...

> Duke Nukem

TBH Duke Nukem '1' would not be that exciting to me. AFAIR it's mostly an adapted CK1-3 engine, letter-boxed with status window to make it easier to calc the redraw.

Duke Nukem 2, is far more interesting since it's a different, more powerful engine (VGA, digital audio support, but AFAIR only required a 286).

[0] - https://news.ycombinator.com/item?id=28667945

[1] - https://github.com/dos-games/vanilla-xargon

kridsdale1 4 hours ago | parent [-]

IIRC (from being a kid) Harry was 256 color and DN2 wasn’t quite. Also it felt like it had much better frame rate. But I’m sure that could be engine evolution too. Interesting, I hadn’t ever thought of the connection before.

Though the “hot babes stuck in alien pods” from Harry showed up as a central plot point in DN3D.

to11mtm 2 hours ago | parent [-]

I mean, I could be wrong as far as Harry and DN2 sharing an engine, OTOH Apogee did a -lot- of engine reuse (Bio-Menace used a CK4 variant, Monster Bash using an evolved FAST..)

Although, mea culpa, DN1 engine is not necessarily CK but the programmer has credited Carmack in helping with the drawing assembly...