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duozerk 5 hours ago

The whole thing should ideally have a quick modal with hotkeys when you first open it (and a small button to bring it up again if needed).

ffsm8 5 hours ago | parent [-]

Modals are the worst ux in games.

If it's only a few buttons anyway you can just show them somewhere as hints while the user isn't giving input or until they used then.

Eg just show a "m for Map\nspace to fire" until the user used each, hiding them each when the m/space is used respectively for that session (session storage so it shows up again if the user comes back later)