| ▲ | panarky a day ago | |
>> A machine cannot "argue" with me > programmed to mimick interaction as if it HAD those beliefs and experiences We spend far too much time debating the essential nature of consciousness when it doesn't matter if it's real (whatever that means) or simulated. I get far better results in my projects by encouraging the model to argue, to push back, to poke holes in the design, to think creatively about corner cases, to be a devil's advocate, to do lateral web search to find alternatives, to challenge assumptions, to passionately advocate for what it believes is right. But I don't want to engage all these assholes myself, so I spin them all up as critic subagents with another subagent to listen patiently and be the judge/arbiter. If I have to choose between sycophancy and assholery, I think assholery gets far better results. It's a marketplace of ideas where I don't have to suffer through all the unpleasant and overly confident know-it-alls. | ||
| ▲ | blooalien 17 hours ago | parent [-] | |
> "I get far better results in my projects by encouraging the model to argue, to push back, to poke holes in the design, to think creatively about corner cases, to be a devil's advocate, to do lateral web search to find alternatives, to challenge assumptions, to passionately advocate for what it believes is right." > "But I don't want to engage all these assholes myself, so I spin them all up as critic subagents with another subagent to listen patiently and be the judge/arbiter." This is the way... No, seriously. That "sycophancy" you mention immediately after this part drove me nuts before I really understood how these things work (it's taken me a while and a lot of [painful; I hate math] research, but well worth the learning effort), but after a better understanding of the "nuts and bolts" of it all, it's fairly easy to get exactly the kinda results one should expect outta these things. If not, then "you're just holding the tool wrong". ;) | ||