| ▲ | robhati 6 hours ago | ||||||||||||||||||||||||||||
Thanks and I will add this to my todos! | |||||||||||||||||||||||||||||
| ▲ | ffsm8 5 hours ago | parent [-] | ||||||||||||||||||||||||||||
A few years ago I created a similar layout engine, it was extremely janky when I abandoned it because I first wanted to solve order/placing of the tiles but was unable to figure out a good algorithm for it Eg your example diagram has an optimal order in which there are no overlapping lines... But it's surprisingly hard to figure that out without doing n^m calculations... And I wanted to use it in a game, so a shitton of tiles. Dunno where I was going with this, just got reminded of that project after looking at this great implementation. It also reminded me of the xyflow lib | |||||||||||||||||||||||||||||
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