Remix.run Logo
mrandish 3 hours ago

> I think it's almost always wrong to move something discontinuously

Yes, I think we agree. When a thing is becoming a larger/smaller form of itself in a different place, it can be useful to cue the relationship visually with motion. But there are times when the change or displacement is minor enough, I do prefer 'just do it', even when the animation is hyper-fast. It's just more visual/cognitive clutter.

It's obviously situational, and if such motion is always very fast, consistent and well-motivated, it never rises to the level of annoying me. I might personally prefer some instances where, if the position overlaps and the size change is minor, just skipping it, but it's not 'bad'. I think the key may be that, done properly, such motion should cognitively be a 'barely there' hint. The moment a state-change animation rises to having perceivable aesthetic value, like being 'pleasing', it's too much.

As the senior product owner, I once had a new designer argue that if an animation was as fast as I wanted, no one would be able to appreciate the excellent S-curve ease-in/out. :-) I had to explain if a simple state-change animation was slow enough to be consciously 'appreciated', it had failed in its purpose.