| ▲ | thatguymike 2 hours ago | |
The next Jonathan Blow is going to be massively empowered by their tools and make something wonderful. Having fewer people involved can lead to a more focused execution of their vision - most amazing indie games are like this. But yes your average game isn’t bad because it’s hard to write C#, it’s bad because it’s hard to design great unique mechanics and levels, and it’s hard to see AI helping (indeed not harming) that. | ||
| ▲ | dannyw 2 hours ago | parent [-] | |
Let LLMs help you with coding. Design the game and the mechanics yourself. I can see this being an incredibly empowering tool in the right game developer's hands; but if you come into it with a token-maxxing / AI-maxxing mentality, I doubt you'll make a fun game to play. | ||