| ▲ | YesBox 4 hours ago | ||||||||||||||||
My bet is working through an abstraction layer (LLMs) will make crafting a fun game more difficult. The art of designing a (great) game is in the details. English is not sufficient to communicate the individual strokes of a brush on canvas. Also, thank you for sharing your experience. I recently joined that subreddit just to see what people are creating and I too have been unimpressed. | |||||||||||||||||
| ▲ | flyingcircus3 an hour ago | parent [-] | ||||||||||||||||
For months, I've been thinking of how to express or name this idea that people misname the way other people use coding agents and make bad assumptions about what sorts of tasks they could be used for, seemingly all in the service of demonstrating how derivative the end results must be. So thank you for whatever you've done to help dislodge the blocker for me. I think there is a model in a lot of people's minds that AI coding is exclusively handing off the thought processes and ideation processes to the agent, which seems to foreclose on the possibility that it offers the least friction of any other available method to translate the users thoughts into useful artifacts, some of which are the working software that is the primary goal of development. The model says something like "I don't know what it needs to consist of, but make me this thing I'll know when I see.". But there are also plenty of people who have spent the time learning these skills before AI came along, and remain capable of performing those feats without the ai, but realize they are even more capable to do those same things with AI, in volumes that would have been previously prohibitively tedious. And now that they have the tedium wrangled, they are freed from all of these arguments that start: we can't do that because it would take forever. | |||||||||||||||||
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