| ▲ | pjmlp 2 days ago | |||||||
Yes, and the question in retrospective is was it worth it? | ||||||||
| ▲ | flohofwoe 2 days ago | parent [-] | |||||||
IMHO: totally. Asm.js developed into WASM, which is better in any aspect than PNaCl (e.g. just one disadvantage is that PNaCl was an ossified subset of LLVM bitcode, this would resulted in the same quagmire that the DX team found themselves in when they based the DXC shader compiler and HLSL bytecode (DXIL) on a snapshot of the LLVM toolchain and bitcode - in the end the only realistic way out for D3D was to switch to a SPIRV flavour). | ||||||||
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