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ergonaught 2 hours ago

I guess we'll just call anything MMO now.

henryfjordan 30 minutes ago | parent | next [-]

The term MMO is about the game/server architecture more than the size of the game. MMOs are online games with a single (or sharded) persistent gamestate. That's it.

Most shooters have rounds that restart, breaking the persistence quality of the game. Other games like Minecraft emphasize individual / private servers and break the "single gamestate" proposition. The "Massively" word refers to that single gamestate that many users can interact with, not how many do actually play.

To me, The "play offline" option is more against the MMO definition than the actual number of players.

ls-sadboy 2 hours ago | parent | prev [-]

What would you call it? A small multiplayer online?

catapart an hour ago | parent | next [-]

"Multiplayer" or "Online Multiplayer". Pretty common in the days before WoW. They didn't invent "MMO" (was that Ultima?), but people called those a lot of different things, like "MUD" or "MUCK", because the niches played differently. MMO became a catch all around the time of WoW, though. Made for a clear, simple distinction between internet scale player count games and countable concurrent player games.

Edit: didn't realize you were the author, asking a practical question about how to describe your project. Sorry about that. For that, I personally think you're fine. You're trying to tell people what it is, not be super technically accurate.

oeidjwkdjwkfj an hour ago | parent [-]

> Edit: didn't realize you were the author, asking a practical question about how to describe your project. Sorry about that. For that, I personally think you're fine. You're trying to tell people what it is, not be super technically accurate.

So if they weren’t the author you’d be tickety-boo with this smart-ass rude reply? Christ almighty.

an hour ago | parent | prev [-]
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