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ls-sadboy 2 hours ago

Creator here — fun to see this show up!

I built this with Fable over a couple of days, on the side. It's a vanilla-WoW-flavoured micro-MMO in the browser: nine classic classes, three zones, a 5-player instanced dungeon, parties/duels/trades, and persistent characters. Free to play: https://worldofclaudecraft.com — and fully open source (MIT):

https://github.com/levy-street/world-of-claudecraft

Honestly the most mind-blowing part for me was how much it shipped that I never asked for. The level of polish and completeness coming out of the model genuinely surprised me — quest logs, threat metrics in the combat log, eating/drinking, spirit release on death.

We already have some contributors on GitHub!

noworriesnate 2 hours ago | parent | next [-]

This is cool! I assume a lot of this was Fable orchestrating sub-agents with cheaper models, right? Something I noticed with Fable is that if it spun off three sub-agents in the cloud version of claude code, and then hit the 5-hour usage limit, all the work of those sub-agents would be lost (!). Did you run into the same thing?

One time though, I hit the limit when not running a sub-agent, and the agent resumed after the limit expired. Weird.

ls-sadboy an hour ago | parent [-]

No this was all running on Fable. Used like 93% of my Max plan over the course of 2 days to get the initial version running

torgoguys an hour ago | parent [-]

Care to share prompts so we can see how involved you were vs how habds off you were able to be?

oeidjwkdjwkfj an hour ago | parent | prev [-]

You did a great job writing a prompt. Congratulations.