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| ▲ | ben_w 9 hours ago | parent | next [-] | | If you think filming is the only skill needed to make a film, may I suggest looking at the very long list of names that appears at the end of the film of which only a few actually do filming? Takes a lot to know what to film, and how to be good at using the tools you have. Similar is true for a lot of software. Credit list on video games… I don't want to say it "mostly" isn't coders, but only because I've not done an exhaustive study. My guess is the top will either be QA or art. | | |
| ▲ | DrewADesign 7 hours ago | parent [-] | | Artists of all stripes (including audio, animation, cinematographers, lighting, environment, textures, etc,) including tech artists, designers, writers, musicians… the ratio of functionality to look-and-feel is dramatically different than in non-entertainment products, and the labor involved reflects that. It’s a real shame that some of the people that contribute most to what makes a game great are often the first to get dropped when people talk about how the game is made, (but most are perfectly happy to fly under the radar when a bunch of entitled kids start raging about the “lazy devs.” ;) |
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| ▲ | fantasizr 9 hours ago | parent | prev | next [-] | | the analogy would be that your LLM/agent has a pass at a Spielberg script and peppers his inbox with inane production notes. A system like that would be untenable for all involved. | | |
| ▲ | hext 9 hours ago | parent [-] | | I think the attitude frequently adopted by open source maintainers - comparing themselves to Spielberg - has been a major roadblock to anyone looking to contribute to open source projects for years. | | |
| ▲ | fantasizr 9 hours ago | parent | next [-] | | Agree that even prior to LLMs those projects weren't terribly welcoming as per Linus' famous email comments (chalk it up to cultural communication differences :) ) | | |
| ▲ | hext 8 hours ago | parent [-] | | I don’t know if it’s just me, and these days I do understand it given the widespread adoption of LLMs, but I’ve always detested the idea that I need to reach out and have a conversation with the maintainer before opening a PR. Especially (mainly) when the PR is simply addressing an approved GH issue. I’ve had so many perfectly acceptable PRs rejected over the years simply because they didn’t “fit the vision” of the maintainer, despite being +1’d by many members of the community or even other contributors. I don’t even mean to imply they were rude or anything, just uninterested in actually merging anything where they didn’t architect the changes themselves upfront. On one hand I get it, you’ve spent so much time building something it’s fair to want to hold on tightly to that level of control, but to me it's just always felt antithetical to the entire idea of open source. Makes me feel like I’m not contributing to a true open source project, just doing free labor for someone. |
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| ▲ | skydhash 8 hours ago | parent | prev [-] | | Why are you looking to contribute to open source projects? If you have a fix or a new feature, you can share the diff in variety of ways. The maintainers are not obligated to review, discuss, and accept your changes. | | |
| ▲ | hext 8 hours ago | parent [-] | | I’m not entirely following you. I generally don’t contribute anymore, but in the past I’ve found a lot of maintainers are not actually looking for collaboration, rather free labor. I certainly understand things are different nowadays, I’m talking pre-LLM proliferation. | | |
| ▲ | skydhash 7 hours ago | parent [-] | | > I’ve found a lot of maintainers are not actually looking for collaboration, rather free labor. Do you think that maintainers lack domain expertise? A nice bug report is way more helpful than a random pull request. A patch, even when correct, can be counterproductive, if it conflicts with the roadmap and goal of the project. The goal of open source is to give you freedom in maintaining your own version and extending it. Collaboration is not a requirement. |
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| ▲ | satisfice 9 hours ago | parent | prev | next [-] | | Films aren’t open open to random contributions by casual volunteers. It’s not about iPhones. | |
| ▲ | troupo 9 hours ago | parent | prev | next [-] | | "You are not a photographer just because you have a camera" has been a standard saying since forever, and has nothing to do with elitism. Those professionals are professionals not because they own an iPhone and use it to shoot something. | | |
| ▲ | awhitty 8 hours ago | parent | next [-] | | Exactly - it's just a tool. So, trying to make the argument that someone's work is less-than because they used a cheaper/more amateur tool versus the tool the well-funded professionals are using _is_ elitist. You recognize that, but the comment I replied to centered on the tool, not the finer points of professionalism. But on that- whether folks have knowledge and taste, demonstrate responsibility for their impact, pay attention to their work quality, show up to the work environment with respect, etc. are all elements at the domain of human relations. This discussion is conflating how people use tools with how people work with each other. The tools don't matter here. I think we're sayin' the same thing. | | |
| ▲ | troupo 7 hours ago | parent [-] | | > So, trying to make the argument that someone's work is less-than because they used a cheaper/more amateur tool versus the tool the well-funded professionals are using No. Just the fact that they have a tool does not automatically make them a professional, doesn't automatically make them skillful, and doesn't automatically make their output worth something. This is the meaning of "When they shoot a little artistic clip with their nice modern iPhone camera, it does not mean they get to insert it into a Hollywood movie." There's nothing elitist about it. |
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| ▲ | projektfu 8 hours ago | parent | prev [-] | | Professionals are professional because someone pays them, that is all. |
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| ▲ | ninkendo 9 hours ago | parent | prev [-] | | Using Apple’s preferred practice of using no article before iPhone (ie. never “an iPhone” or “the iPhone” or even “iPhones”) makes you come off as a shill, by the way. It’s like if you unironically put a trademark symbol after it. |
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