| ▲ | coldtea 6 days ago | |||||||
>What I find fascinating that there is so little substance in this article about the quality of produced code and the medium. I clicked one of his examples intrigued "a snake game where the snake is self-aware and crazy things happen;". Played for 1-2 minutes, and it's the classic 1980s snake game. Am I missing something? What is "self-aware" about it? Some funny messages at the bottom of the screen? And what are the "crazy things"? | ||||||||
| ▲ | starshadowx2 6 days ago | parent | next [-] | |||||||
It sounds like you either didn't play enough or you are missing the new mechanics that get added over time. There's definitely more to it than just regular snake. | ||||||||
| ▲ | vunderba 6 days ago | parent | prev | next [-] | |||||||
I had the exact same thought. To me, it feels like they just took the fairly common “sentient video game character” trope and bolted it onto a very conventional snake game. I will say, the act of eating creates a "bulge distortion" that flows down the length of the snake is a nice touch though. | ||||||||
| ▲ | kesor 5 days ago | parent | prev [-] | |||||||
You didn't play long enough. There are layers and layers and layers of features in that game if you play for 10 minutes or more. | ||||||||
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