| ▲ | prerok 7 hours ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Indeed. I have to say, I hate this. Suppose you are in a meeting, you update something and you see the result, but the rest of the team does not. Ok, a couple of hundred ms does not play into this but if the update does not make it through? And yes, it happens. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | artman 7 hours ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Changes go through and synced to everyone on your team in almost realtime. If there's a conflict on the server and your change cannot be applied (almost never happens), your change is rolled back on your client, again, almost in realtime. If servers cannot be reached, we will show you a syncing badge within 4 seconds to tell you that you have made changes that haven't been sent to others yet. Strange that we can be so be polar opposites on this. You hate it, I would never write an app in any other way, ever again. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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