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danaris 2 hours ago

So who gets to be the arbiter of how much time $70 is worth?

You?

The companies making the games?

Why should they get to destroy games—gone, forever, with no chance of retrieval or resurrection—that hundreds of people put their time and love into, and millions of people want to play, just because they think it'll make this quarter's stock price numbers look better?

Copyright was created to protect the rights of the creator for a limited time to promote the useful arts. Creations are supposed to become part of the public domain once the creator is no longer getting use out of them. Game companies want to break that bargain, scorched-earth style, and ensure that no one can ever use the things that they create to make anything new.

0x59 an hour ago | parent [-]

Why would you buy my new game if you're spending all your attention on the one I sold you 10 years ago?

rolph 37 minutes ago | parent | next [-]

because you made an effort born of true craftsmanship, because you found the properties of the game that appealed to users and preserved them, instead of taking them away, or locking them into a premium paid tier version.

danaris 24 minutes ago | parent | prev [-]

Why should we let these kinds of concerns dictate what happens with our cultural heritage?

Why should profit be the first, last, and only consideration when it comes to deciding whether the art of today is even possible to view tomorrow?