| ▲ | Show HN: Kyushu – A self-hostable WASM sandbox for JavaScript workers(kyushu.dev) |
| 46 points by le_chuck 10 hours ago | 23 comments |
| |
|
| ▲ | binyu 2 hours ago | parent | next [-] |
| Very cool work. What approach are you using? Been working on a similar in-browser node runtime based on Rust/WASM kernel + Service-Worker HTTP intercept + CJS→ESM transform. Feature wise, does this compare to StackBlitz webcontainers? |
| |
| ▲ | le_chuck 2 hours ago | parent [-] | | I had previous experience with QuickJS - respectively using the rquickjs crate (awesome project) - so my approach was first asserting whether it was possible to run a Wasmtime binary that both executes the JS code and handles HTTP requests and responses. Then, the second part which was really important to me, was figuring out if I could find a way to embed the developer's JS code within the worker without requiring them to install Cargo. (thanks to Wizer it's possible, love it). Once I had those two, the rest was basically execution (not saying it was straightforward though ;) I was also a bit lucky: at the same time as I was developing it, Rolldown announced the version 1 of their standalone crate. So it was the perfect timing to use it as well. As for StackBlitz WebContainers, I actually don't know much about it. They run in the browser as I understand, so fundamentally different but, feature wise I'm sure this project is way more mature and therefore offers way more features. | | |
| ▲ | binyu 2 hours ago | parent [-] | | Awesome, thanks for detailing the thought flow and choices that led you here. I chose not to go the QuickJS route for performance reasons but I think it's a solid choice depending on the use case. > They run in the browser as I understand, so fundamentally different Yes, runs entirely in the browser, while this is a hosted product. StackBlitz technology is really good but it is closed source. | | |
| ▲ | le_chuck an hour ago | parent [-] | | Yeah I was surprised by this when I opened their website. Your setup - Rust/WASM kernel + Service worker - sounds really sweet. If already public, please do share the link, else looking forward to your launch! |
|
|
|
|
| ▲ | evacchi 4 hours ago | parent | prev | next [-] |
| related: "Kefka is a Go-native shell sandbox with coreutils, Python via WebAssembly, and more" https://xeiaso.net/blog/2026/dancing-mad-sandboxing/ |
|
| ▲ | Nasser_CAD 5 hours ago | parent | prev | next [-] |
| I started working on Nasscad back in early March with the assistance of Claude AI, and it led to Nasscad: a lightweight, powerful, and uncompromising CAD tool. I used to be allergic to HTML, Node.js, and the like. But we have to face the reality that the web stack dominates now—bringing along HTML, CSS, JavaScript, Wasm, frontend, and backend. |
|
| ▲ | cohix 5 hours ago | parent | prev | next [-] |
| I’ve worked with Wasm for about 6 years now (founded a company around it that got acquired, even) Even though our product was not a commercial success ~3 yrs ago I still believe something like this should succeed and give people choice when it comes to isolation/virtualization (containers, microVMs, Wasm). They are each useful and appropriate for different things. |
|
| ▲ | jahala 5 hours ago | parent | prev | next [-] |
| Loving the customer testimonials :D .. If someone feels like an eli5 - What are the use-cases for something like this? |
| |
| ▲ | Nzen 4 hours ago | parent | next [-] | | I think that this is a plugin library for teams that want to offer a platform for the public (or an LLM-AI) to submit code to. If your team writes some code, you don't generally sandbox it from yourself, you just amend your program: you don't need a sandbox. But, if you want to run code that you don't trust, you should run it in a way that prevents it from causing problems if it is actually dangerous (like a virus or accidentally overwrites your files with blank files). That's what a sandbox like kyushu promises to do. So, with a sandbox library like this, you could - say - write a website that hosts games (like itch.io or newgrounds) that hosts games on the world wide web. The sandbox part can give you confidence that, if a villain's programmer henchmen uploads a virus instead of a game, it can't infect your platform or other games on the website. Or, if a LLM-AI written game is accidentally tries to take up all the memory of the computer, it can't ask the operating system for more than is in the sandbox. | |
| ▲ | egorferber 17 minutes ago | parent | prev | next [-] | | it is also perfect for running untrusted user code safely, if you want to buld a plugin system or your own edge functions this can be really helpful | |
| ▲ | le_chuck 4 hours ago | parent | prev | next [-] | | Haha, glad someone noticed those testimonials ;) Others mentioned better use cases than I could probably come with. Not sure it's a strong use case but, one thing I could maybe mention too is the fact that it ships as a standalone artifact. It's portable and, if reproducible, can provide some sort of guarantee on what's effectively running for those who care. | |
| ▲ | Nasser_CAD 5 hours ago | parent | prev [-] | | ELI5: Imagine you want to run a heavy, powerful 3D video game engine inside a standard web browser or a lightweight desktop app, without making it slow or unsafe. JavaScript alone can't handle that kind of heavy lifting efficiently. That’s where Wasm comes in. It lets you run high-performance native code (like C++) at near-native speed safely in the sandbox. For example, I'm currently using Wasm to run a complex 3D geometry engine (Manifold) inside a lightweight CAD app (Nasscad). It gives you web flexibility with desktop power. | | |
| ▲ | sudohackthenews 4 hours ago | parent | next [-] | | I think they are asking about the tool itself, not WASM. This tool seems useful for running 0 dependency JavaScript with isolation through web assembly as an alternative to the isolation and ease of use provided by tools such as cloudflare workers. | |
| ▲ | utopiah 3 hours ago | parent | prev | next [-] | | > powerful 3D video game engine inside a standard web browser [...] JavaScript alone can't handle that kind of heavy lifting efficiently. True... but also WebGL/WebGPU on Vulkan/Metal/etc is a thing. You can run shaders on your GPU via the Web already. | |
| ▲ | jahala 5 hours ago | parent | prev [-] | | Thanks for that! |
|
|
|
| ▲ | dupontcyborg 2 hours ago | parent | prev | next [-] |
| the customer testimonials were enough to earn my github star |
| |
|
| ▲ | egorferber 4 hours ago | parent | prev | next [-] |
| cool idea of a self-hostable alternative ot CF workers without much overhead, compiling it down to a binary makes local testing way easier. |
| |
| ▲ | le_chuck 4 hours ago | parent | next [-] | | Thx! I thought about adding a context to the fetch handler, could be handy for local testing. Likewise, local commands (e.g. dev or watch mode) are not yet there. Those would be next on the line if the CLI starts getting used by others than me. | |
| ▲ | abecedarius 3 hours ago | parent | prev [-] | | I thought CF workers could be self-hosted? I haven't tried that system but saw Kenton Varda tweeting about running them locally for development. | | |
|
|
| ▲ | tribal808 4 hours ago | parent | prev [-] |
| nice site design |
| |
| ▲ | le_chuck 4 hours ago | parent [-] | | Thanks! It's actually the first time I started "designing" (I'm definitely not one) everything by picking the theme for the code snippets first. That's why the same colors are reused on the site and even in the logo. |
|