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sph 6 hours ago

Yesterday when I found a dude that vibecoded an entire game engine programming course from triangle to ray tracing, five lessons per day, in a week, in a library that just got released last year. Code, screenshots + body of the lesson in a README. Overly engineered project, but the two or three example I tried compiled and ran (yet somehow the automated cmake just hung, maybe a problem on my end)

I was already the king of doomers, now it has left me with even more nausea at this entire field and its future. Despite still needing an experienced dev to run the thing, companies operate on cost cutting, people operate on corner cutting and the result is inevitably mountains of code no one needs, no one has reviewed, that is more easily thrown away than fixed. The internet will be inundated by shit no one needs. Open source is dead.

I hope it was all worth it. I don’t want to imagine what software will look like when the people that liked the art of creating software properly have all left, and only the people that never knew how to program, and never knew understood why more code always means more problems, run the show.