| ▲ | luke5441 2 hours ago | |
Even then we should be able to see things that previously were not possible because they took too much effort. For example NPCs in games that have complexity that previously was not possible. Good games often push the boundaries a bit, so should be a good example. Of course now we can start arguing that there isn't a lot of investment into gaming currently, because it all goes into AI. Too bad. | ||
| ▲ | adgjlsfhk1 2 hours ago | parent [-] | |
we're still at least 3 years too early for that. games usually are in a 5+ year dev cycle, so even if AI made gamedev 2x faster, we're still not at the point where the first opus 4.5 games are out | ||