| ▲ | lucamark 6 hours ago | |||||||
ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong? | ||||||||
| ▲ | pixelesque 6 hours ago | parent [-] | |||||||
Possibly yeah. Or the per-pixel coord atomic I guess? | ||||||||
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