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lucamark 6 hours ago

ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?

pixelesque 6 hours ago | parent [-]

Possibly yeah.

Or the per-pixel coord atomic I guess?

lucamark 6 hours ago | parent [-]

Right, that part seems to be based on Schütz et al. 2021 https://arxiv.org/abs/2104.07526