| ▲ | moralestapia 8 hours ago |
| >Extensions are built on the NodeJS platform, a free, open-source, cross-platform JavaScript runtime environment. I applied for a job with them and proposed this exact thing about 8 years ago (got auto-rejected, I would've been very happy to work on it). But I'm glad to see they finally did it. |
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| ▲ | AaronAPU 5 hours ago | parent | next [-] |
| I would imagine nearly every programmer who has ever used a DAW has thought “this would be cool to have its own scripting language.” They already had Python. Mentioning an architecturally obvious idea in a job application is likely to read as insulting, because it presumes their engineers weren’t already aware of that possibility. |
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| ▲ | moralestapia 5 hours ago | parent [-] | | I'd love to read those cover letters then. Then I can make a meaningful comparison. |
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| ▲ | Kye 8 hours ago | parent | prev [-] |
| You could already use Node through M4L. I'm not clear on what this adds that wasn't already possible. |
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| ▲ | nopayne 7 hours ago | parent | next [-] | | With M4L you need to implement your feature in a device and add it to your project. My Ableton project template has a bunch of these on my main track. With extensions you use a context menu as the entry point which will hopefully be more lightweight. Hopefully they'll expose more of the object model over time and let us trigger these via keyboard/midi shortcuts. | |
| ▲ | coldtea 6 hours ago | parent | prev | next [-] | | M4L is basically a plugin sdk. It loads as a VST would (roughly), just with access to Ableton UI elements. Ableton Extentions if a first class api to Live, kind of like AppleScript. | |
| ▲ | moralestapia 8 hours ago | parent | prev [-] | | They made extensions first class, chose JavaScript as the primary language, and chose node.js as its runtime. | | |
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