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moralestapia 8 hours ago

>Extensions are built on the NodeJS platform, a free, open-source, cross-platform JavaScript runtime environment.

I applied for a job with them and proposed this exact thing about 8 years ago (got auto-rejected, I would've been very happy to work on it).

But I'm glad to see they finally did it.

AaronAPU 5 hours ago | parent | next [-]

I would imagine nearly every programmer who has ever used a DAW has thought “this would be cool to have its own scripting language.”

They already had Python. Mentioning an architecturally obvious idea in a job application is likely to read as insulting, because it presumes their engineers weren’t already aware of that possibility.

moralestapia 5 hours ago | parent [-]

I'd love to read those cover letters then.

Then I can make a meaningful comparison.

Kye 8 hours ago | parent | prev [-]

You could already use Node through M4L. I'm not clear on what this adds that wasn't already possible.

nopayne 7 hours ago | parent | next [-]

With M4L you need to implement your feature in a device and add it to your project. My Ableton project template has a bunch of these on my main track. With extensions you use a context menu as the entry point which will hopefully be more lightweight. Hopefully they'll expose more of the object model over time and let us trigger these via keyboard/midi shortcuts.

coldtea 6 hours ago | parent | prev | next [-]

M4L is basically a plugin sdk. It loads as a VST would (roughly), just with access to Ableton UI elements.

Ableton Extentions if a first class api to Live, kind of like AppleScript.

moralestapia 8 hours ago | parent | prev [-]

They made extensions first class, chose JavaScript as the primary language, and chose node.js as its runtime.

wahnfrieden 6 hours ago | parent [-]

Works for all tiers too