| ▲ | eckesicle an hour ago | |
My father was a printer his entire life. I went with him to work one day when I was around 12 years old. He loaded up a box of, what seemed to me a random selection of flyers, booklets and other printed goods in his car, and together we drove to the National Archives (in Sweden). He explained to me that every media artifact of cultural significance would be stored there in three (I believe) copies for future generations to enjoy, or researchers, or historians. I was given a tour by an archivist there and this became a core memory of mine. I was always at unease growing up, wondering what would happen to video games when they no longer became popular. Would I be able to enjoy them when I got older? Would my children ever be able to play the games that shaped my teenage years? The discussion around the matter of Stop Killing Games always devolves to one around free labour or around infringing the rights of the creator, but at some point, when a game, or a film, or a book is no longer monetised, makers of cultural works should be obliged to archive and ensure that our shared cultural heritage and identity is preserved for the future. Film makers, authors, printers, ad agencies, music producers, and many others are already obliged to do this in many countries. Why should video game producers be exempt? It's just better for all of us, and our children, if these works of art are preserved, and that at an insignificant effort and cost, compared to the cost of developing it. | ||
| ▲ | Telaneo an hour ago | parent [-] | |
> I was always at unease growing up, wondering what would happen to video games when they no longer became popular. Would I be able to enjoy them when I got older? Would my children ever be able to play the games that shaped my teenage years? The worst thing, at least to me, is that the worst case scenario, as long as the devs don't go out of their way to kill a game permanently, is still not all that bad. There's emulation, there's virtual machines, there's dicking about with config files, and there's just buying the old hardware outright. Even old, obscure and fiddly games can be played if you put in the effort. Even the old and obscure will very often be out there on the web, and even if it isn't, you can eventually get hold of a physical copy (and then make a good example and make it available yourself!). But the moment there's a clown server dependency involved, that's it. You've lost before you've even begun. Sometimes a miracle happens, or someone dedicates their entire life to restoring that one game, and we thank them, for they are doing capital G God's work. But preservation can't depend on miracles. | ||