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dijit an hour ago

I think what I'm trying to explain is that we barely make it work by the skin of our teeth, and adding more requirements means fewer features.

The extra point I made was that it's actually kind of costly to run these systems, and I promise you publishers would love to push that cost onto the community with community run servers (think: CS1.6) but the reason they don't is because developing systems that way takes much longer and cannot be properly secured (mostly due to cheating but also from an entitlement standpoint).

So, I think either multiplayer games will get much more basic, with simple gameservers. No more large multiplayer RPGs.

Or, there will be fewer multiplayer games, because it's even more risk in an already risky business.