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dijit 2 hours ago

What you're saying is true for the californian legislation, but not the EU which is currently being drafted (in a different direction) - nor the direction of the authors article, and like I replied in a sibling response: it's not like people would be pleased to get our binaries.

Second: anti-cheat itself is a fucking joke. A crutch, a last ditch hail-mary because we ran out of time to batten down the hatches or things were changed so often from the start of the project to the end that we couldn't add safety into the protocol design properly.

Exposing how our systems think about how you move, how you shoot, when AI ticks, when loot ticks, behaviour trees and how phase transitions are computed: gives an attacker a hell of a lot of leverage.

To put this into broader easier to understand terms: ask yourself why it's so easy to cheat in Unreal Engine games vs Battlefield.

It's not the anti-cheat. It's the complexity of digging through the engine and knowing what the memory is doing and what the server is doing.

strbean an hour ago | parent [-]

> but not the EU which is currently being drafted (in a different direction)

Where can we find information about the direction the EU is going on this? AFAICT there has just been one meeting on the topic?

dijit an hour ago | parent [-]

There's been... a lot more than just one meeting.

https://citizens-initiative.europa.eu/news/14th-valid-initia...

https://commission.europa.eu/european-citizens-initiative/me...

https://www.europarl.europa.eu/committees/en/stop-destroying...

https://www.youtube.com/watch?v=QXdmoeaYZ9Y

https://www.eesc.europa.eu/en/news-media/news/eesc-debates-e...