| ▲ | john_strinlai 2 hours ago | ||||||||||||||||
>My reading of the law is that you need to make the binaries accessible, you don't have to provide the hardware to run it on. if no one can run the binaries, despite them being accessible, then the regulation has failed and there will be a new movement to alter the regulation. the spirit of the law is that i can reasonably spin up an instance of the server for me and my friends to play. | |||||||||||||||||
| ▲ | ashdnazg 2 hours ago | parent | next [-] | ||||||||||||||||
Kind of depends on the definition of no one. If the company puts an artificial proof of work demanding a rack of the latest data center GPUs, that should be illegal. If the binary has the same hardware requirements that the company used when the service was up, I see it as totally fair. | |||||||||||||||||
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| ▲ | strbean an hour ago | parent | prev | next [-] | ||||||||||||||||
If a game is popular enough for anyone to care, some turbonerd will get the server running on a massive cloud instance, and then people will be able to play the game. Fans have reverse-engineered and stood up servers for tons of games with no access to the server binaries. The idea that they wouldn't figure it out when given much better resources (server binaries or source code) is crazy. | |||||||||||||||||
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| ▲ | stale2002 an hour ago | parent | prev [-] | ||||||||||||||||
> if no one can run the binaries, despite them being accessible, then the regulation has failed and there will be a new movement to alter the regulation. This isn't the 2000s. People can rent a computer out of a data center. This isn't some hard problem here. | |||||||||||||||||
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