| ▲ | vova_hn2 4 hours ago | |||||||
> Inspiration > GPUI - Zed's GPU UI framework Cool, but a comparison would also be very helpful. If I decide to make a GUI app with Zig, how do I choose between Gooey and GPUI? So far, all I know that GPUI is more mature and has at least one successful project built with it, so... Also: > Gooey: Turn (almost) any Python 3 Console Program into a GUI application with one line | ||||||||
| ▲ | shorsher 3 hours ago | parent | next [-] | |||||||
GPUI is written in Rust, so in this specific case the decision is already somewhat made for you. | ||||||||
| ▲ | torginus 3 hours ago | parent | prev | next [-] | |||||||
If I remember correctly, Zed's framework didn't set the goal of being able to draw arbitrary graphics/UI and by constraining that, it basically managed to represent everything with quads and distance fields in shaders, which reduced draw calls and GPU state management to a minimum. | ||||||||
| ▲ | ssernikk 3 hours ago | parent | prev | next [-] | |||||||
> how do I choose between Gooey and GPUI? GPUI is for rust, not zig | ||||||||
| ▲ | mgrandl 3 hours ago | parent | prev [-] | |||||||
I mean GPUI is rust and Gooey is Zig so if you wanna do a project in Zig you probably wouldn’t choose GPUI. | ||||||||
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