| ▲ | tsimionescu an hour ago | |||||||
It's because removing a monster with 20 fields from an SoA structure means resizing 20 arrays. Removing the same monster from an AoS array involves resizing a single array, which you're going to process in a very cache friendly way. | ||||||||
| ▲ | Altern4tiveAcc 27 minutes ago | parent [-] | |||||||
Assuming ordering isn't a concern, can't you just have a field called "removed" and skip those when iterating? Or swap it with the last monster, and keeping an index for the last monster alive. | ||||||||
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