| ▲ | notatyrannosaur an hour ago | |||||||
> you can add fields to your 1M monsters with little impact. Great for this access pattern, but I wouldn't make a general statement like that. This is the same thing as row-oriented vs column-oriented databases, OLTP vs OLAP. SoA is weak if you are adding/removing monsters more often than accessing a single "hot" field. | ||||||||
| ▲ | Altern4tiveAcc 13 minutes ago | parent | next [-] | |||||||
> SoA is weak if you are adding/removing monsters more often than accessing a single "hot" field. Why is that? Genuinely curious. Does "weak" mean that it performs worse than AoS, or that the gains aren't as significant versus AoS? | ||||||||
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| ▲ | keynha 10 minutes ago | parent | prev [-] | |||||||
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