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MontyCarloHall 3 hours ago

A modern take on Matthias Wandel's classic [0], which has you guess a variety of geometric attributes (e.g. angle bisection, centroid locating, shape regularization), not just simple partitioning of a line.

[0] https://woodgears.ca/eyeball/index.html

kerblang 20 minutes ago | parent | next [-]

Oh that version actually made sense.

Going back to our newer game, I realized that I am supposed to figure out where the number given should fall on the line.

A case study in modern useability - looks a lot cooler, can't figure it out.

stronglikedan 2 hours ago | parent | prev | next [-]

This is great. If only the little square tool would disappear while I make adjustments though - it's just enough of a distraction to barely miss.

mrroryflint 3 hours ago | parent | prev [-]

Oh wow - that is very cool. Thanks for sharing.

harrisi 2 hours ago | parent [-]

Just want to say thank you for sharing your project. Very fun, and I wouldn't know about Matthias Wandel's version if not for yours!

Also, both of these tickled my brain in a great way. I think a potentially fun continuation would be to "eyeball" physics. For example, throw a ball and pause the physics before it hits something (ground, object, who knows?) and guess the location. Or show two objects about to collide with certain shapes and masses and guess what one of them will hit first and where.