| ▲ | fuzzy2 2 hours ago | |
Unfortunately, they often lack what we gained over the last decades. Namely navigating with a mouse and being self-explanatory and same-y. The latter is mostly because certain GUI patterns simply cannot be implemented with a TUI. And then everyone has their own idea of what keyboard shortcuts should be like. Yuck | ||
| ▲ | coldtea 2 hours ago | parent | next [-] | |
>Unfortunately, they often lack what we gained over the last decades. Namely navigating with a mouse For those workflows (as opposed, to say, Photoshop), we could do without that. That's the whole benefit. >and being self-explanatory and same-y. GUIs are quite less same-y that TUI. Not to mention the same app GUI can be widely different between 2010 and 2026, whereas any TUIs from 1990s I still use look and work the same. | ||
| ▲ | citrin_ru an hour ago | parent | prev [-] | |
IMHO peak GUI was in 2000s - on Windows most app used Win32 API and apps which followed "Microsoft Windows User Experience" guide had consistent UI/UX. Since then Microsoft introduced many competing frameworks to create GUI all look slightly different and UX is less consistent too. And then Electron come which brought inconsistency of web to the desktop apps. | ||