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I’m a software engineer and game developer with 15+ years of experience. My background ranges from full-stack web development and data scraping to building custom OpenWRT firmwares and maintaining C++ open-source project using CMake, Valgrind.For the past five years, I co-founded and ran an indie game studio. As gamedev CTO, I led a small team of devs, designers, and artists to ship three publisher-funded commercial games, including a simultaneous PC and multi-console (PS, Xbox, Switch) release. Most recently, I've explored integrating LLMs into my workflow, allowing me to single-handedly build two complex 50,000+ LOC client-server multiplayer prototypes in just six months. I am very extroverted person with experience of managing a company P&L, crafting pitch decks, or driving bizdev. I know how to hire, lead, and execute fast. I am looking for both full-time roles or contract work, in or out of gamedev. I treat my work as my life, and will dedicate 200% of my energy to it. So if you looking for contractor, co-founder or just advice on indie gamedev feel free to reach me! | ||