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Nuthen 2 hours ago

That was a fun article to read of something I haven't had to think about in a while. It brought to mind moments in game development of having pixel art needing to be drawn on an integer value despite the game logic using floating point math. I tried something similar to the +0.5 in places so that it wouldn't look as bad (especially when there's a moving camera, which also needed to be truncated..).

I also enjoyed the 2002 article by Jonathan Blow [1] that's linked at the bottom. The visualization from the first article helped a lot once this started to go more in-depth.

[1] https://web.archive.org/web/20240706043551/https://number-no...