| ▲ | Show HN: Soft Body Jiggle Physics(github.com) | |||||||||||||
| 16 points by vesperance 5 days ago | 6 comments | ||||||||||||||
A simple and fundamental standard for dynamic soft body dynamics. | ||||||||||||||
| ▲ | embedding-shape an hour ago | parent | next [-] | |||||||||||||
Nice donut in the demo, but would love to see a human model for a more fun demo :) Ideally with a proper weight map for the different body parts too, seems well done enough that you could get really close to something realistic. | ||||||||||||||
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| ▲ | WizardK an hour ago | parent | prev | next [-] | |||||||||||||
Nice to see someone else doing physics in the browser. And this looks well put together, keeping the engine dependency free and separate from the renderer is a good call, that is what makes it easy to reuse in Three or Babylon. One question: how does it hold up when the framerate changes? Spring jiggle like this usually either blows up or feels different when the timestep moves around. Are you using a fixed timestep, or just relying on the damping to keep it stable? | ||||||||||||||
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| ▲ | Razengan 9 minutes ago | parent | prev [-] | |||||||||||||
I had vastly different expectations, though I suppose this could lead to them.. | ||||||||||||||