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sunrunner 2 hours ago

I like to get into heated debates with friends that have played SOMA about whether or not the events in the ending that is presented to you were all necessary and effective, or perhaps undermined the overall message in some way.

Specifically (and no spoilers, but I will be talking structure), you see parts A -> B -> C.

I believe that part C makes the sequence of A -> B much less effective, by essentially removing a lot of the tension caused by seeing A, believing what it shows, and then immediately cutting to the reality of B.

C only really takes away some of that tension, and I feel like it was added because of concerns about how a simple A -> B -> fade to black, would leave players feeling. Arguably it's the truest representation of part of the game's message, but to me feels like a bit like it's shying away from really making you face the specific truth highlighted well by B.

Alternatively, keeping all the elements but playing them as A -> C -> B, would keep the message intended by seeing A -> B, and make it gentler for the player to receive, but ultimately remove the powerful effect of the buildup from A leading immediately to the reveal of B.

Dropping C entirely would lose the confirmation of 'Seeing both sides', however I believe A -> B is a more powerful vision, and players can come to question whether C even exists by themselves.