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sillysaurusx an hour ago

How’d you make a game with 1,000 people? It’s impressive.

YesBox an hour ago | parent [-]

They're players, not devs.

sillysaurusx an hour ago | parent [-]

Yeah, I was asking how you got so many players.

YesBox 32 minutes ago | parent [-]

Forgive me for not wanting to write up the history of the game's development. It boils down to product market fit, innovation, and fantasy fulfillment/fun.

See for yourself: https://store.steampowered.com/app/2287430/Metropolis_1998/