| ▲ | brunooliv 2 hours ago | |||||||
What if you then use AI to try and maintain only one, a single product into which you’ll put your care and craft to try to make something that’s better than “some dopamine hits”? | ||||||||
| ▲ | 542458 2 hours ago | parent | next [-] | |||||||
That’s how I use it. I might be working on two or three features at a time (iterating, iterating, iterating…), but they’re all scoped and of user value; I don’t feel that I’m just off chasing rabbits. But I’m also one of those people for whom the “fun” was always solving human problems rather than solving computer problems. I can see how if you are in the latter category AI has already sucked out a lot of joy and how rapidly project switching could be the least-unfun option. | ||||||||
| ||||||||
| ▲ | gtirloni 2 hours ago | parent | prev | next [-] | |||||||
As someone constantly nerd-sniped, the difficulty is that our instincts are still being formed about what this current era of AI tools can and cannot do. So when a blocker or an idea pops up, it's very easy to use that magic-like tool to solve it quickly and then go back to whatever it's you were doing before. However, if you care about the quality of your output, that won't be a quick detour. It will pile up with the other "quick" tasks you were doing simultaneously and that's how you end up with 5-10 sessions working on totally unrelated projects. | ||||||||
| ||||||||
| ▲ | xendo 2 hours ago | parent | prev | next [-] | |||||||
Sure, but for many folks the distraction is irresistible. It was difficult already to put care and craft into a product, having a slot machine for your attention makes it damn impossible. | ||||||||
| ▲ | peab 2 hours ago | parent | prev [-] | |||||||
That's funny, that's the exact conclusion I'm starting to come to | ||||||||