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flohofwoe 20 minutes ago

Modern AAA video game development has much more in common with a traditional factory assembly line than a typical tech startup (for better or worse) - or maybe movie production is an even better comparison (especially now where most of the production seems to happen 'in post').

Also VC doesn't seem to be all that interested in investing into game dev companies, I guess because it's such an extreme hit-and-miss business (e.g. even when a game-dev company lands a massive hit, the next attempt may be a massive flop and sink the whole company).

> Ostensibly they are doing remarkable similar engineering problem solving

The engineering problems have been mostly outsourced to Unity and Epic Games (e.g. Unreal Engine)

LPisGood 9 minutes ago | parent [-]

That’s only true in some instances. Do most AAA titles like Call of Duty, GTA, etc use Unity or Unreal?

flohofwoe 4 minutes ago | parent | next [-]

In the last few years the pendulum has been swinging back from inhouse engine to Unreal Engine 5. There are a couple of holdouts, but my guess is that the majority of AAA games currently released are back on Unreal Engine - at least it feels that way ;)

And Unity always ruled supreme for AA and mobile games.

DrBenCarson 6 minutes ago | parent | prev [-]

Most massive studios have their own which they use across a bunch of titles