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santiagobasulto 3 hours ago

I don't own Apple Vision Pro, but I tested them two times already and I'm amazed by the technology. I honestly think it's the future. We're probably WAY too early yet, and the Vision Pro might fail badly, but it is indeed the future.

I did a special test session in Japan for "productivity" (the guys at the Apple Store were very friendly and agreed to let me install VSCode and Ghostty on the testing laptop. I cloned an open source repository and spent ~20 minutes just coding.

It was FANTASTIC. The Apple Store was full and I could still "black out" the noise and completely immersed myself in the experience.

I'm seriously considering buying a pair now, but I'm just concerned about the under-investment in the sector.

Regardless, I honestly think it's the future, maybe in 10/20 years, but it'll be the norm.

Unit327 an hour ago | parent | next [-]

I could spend 20 minutes coding in a headset but there's no way could I spend an hour doing it.

2 hours ago | parent | prev | next [-]
[deleted]
dgellow an hour ago | parent | prev | next [-]

What makes it fantastic and the future? Your comment is just saying it’s great but doesn’t explain why

Rekindle8090 2 hours ago | parent | prev | next [-]

[dead]

worldsavior 2 hours ago | parent | prev [-]

Funny you say it's the future when the project was scraped. I don't think people want to live in a fake world.

F7F7F7 2 hours ago | parent | next [-]

The project has not been scraped or scrapped. Any outlet that reported that walked it back. It’s reportedly put on hold while they work on the glasses. Its fate might ultimately end up all the same.

I own a AVP and it’s super niche. Can’t blame Apple for putting their attention on the more wearable glasses form factor.

Also, in the year that I’ve owned my AVP I can count on one hand the amount of times I’ve been in full VR/immersive. And I use it everyday.

tsimionescu an hour ago | parent | next [-]

It is obviously walked waaaayyy back from the original plans, and any hype is well and truly dead. AR/VR in general are a tech dead end that sounds cool to some sci-fi enthusiasts and has some niche entertainment applications, but that's inevitably it, every time it rears its head.

stingraycharles 2 hours ago | parent | prev [-]

It’s unlike Apple to be too early with something. Usually it’s the competition and they show how it should really be done.

I guess the main problem here is the price point, which will improve over time and with scale.

0bytes an hour ago | parent [-]

The Newton team might disagree.

b112 18 minutes ago | parent [-]

I think the comments are a bit negative in this thread, however, Newton has nothing to do with Apple now. Or the last decade. Or the last 20 years. It's touching on 30+ years post launch now. Pointing at an "early idea" from 1993, is more the exception to the rule.

Products such as the ipod and then the iphone, were as the parent poster describes. Both ipod like devices, and the iphone were successors to other devices already on the market. It was how they were presented, packaged, and tailored that made them special and unique. Yet the launch of these devices are also in the range of two decades ago.

In the tech world, a few years is a long time let alone 20 or 30 years.

I'd say Apple is barely innovative now, and further, their 'early ideas' are long, long, long gone.

This is why it's such a shame that their products aren't as polished as they used to be. They still have a very strong capacity to do this, and I wish they would. It's a great market, and it's what a lot of people want. Take what's already on the market, as Jobs did with the iphone, or the ipod, and make it ... well, very nice to use.

Yet they seem to be stumbling here a bit, which is a shame.

serf 2 hours ago | parent | prev | next [-]

> I don't think people want to live in a fake world.

yeah that's why escapist hobbies , movies & video games do so poorly.

it's not even 'another world' , it's just a slightly different kind of screen, one that you wear. You get to use it for what you want -- maybe escapism is that thing -- but we'd never say that some beancounter working on an excel sheet is living in a fake world (although you should say that wrt a few of them..)

torben-friis an hour ago | parent | next [-]

There is a huge difference though, and I say that as someone who started his career as a VR dev.

Unless you life fully alone, there is definitely a different level of vulnerability and isolation in effectively blindfolding yourself that is very hard to ignore. Even after months working daily using these devices, it still felt awkward to sink into one in an open plan office. I can't imagine doing it in a living room while your family is around, or near roommates, or a plane.

basisword an hour ago | parent [-]

>> Unless you life fully alone, there is definitely a different level of vulnerability and isolation in effectively blindfolding yourself that is very hard to ignore. Even after months working daily using these devices, it still felt awkward to sink into one in an open plan office. I can't imagine doing it in a living room while your family is around, or near roommates, or a plane.

Tonnes of people live alone. A huge normal of people now work from home. If you're using it as a monitor to work like suggested in the post you're not going to be doing that around family/roommates anyway even on a laptop. You're going to be in a room by yourself.

nkrisc an hour ago | parent | prev [-]

I’ve never met anyone in real life who enjoys a screen strapped to their face. No one I know ever talks about VR headsets as anything other than a novelty thing you do at the mall.

The only place I’ve ever seen anyone say positive things about VR is online.

I may be proven wrong but I’m convinced it’s a small minority who care about VR headsets, and a good portion of them seem to be the terminally online.

djtango 2 hours ago | parent | prev [-]

We will need some time to iterate on the form factor and user experience but it is hard to imagine a portable AR computer isn't the direction we're heading. While I truly appreciate the value of unplugging and doing things manually, it's hard to deny the utility of environmentally aware computation meshing with virtual work environments.

Arguably a true AR experience brings us MORE into the real world as the need to be rooted to a desk and cubicle is lessened and we're brought closer to product/client/stakeholder without sacrificing digital connectivity.