| ▲ | pjmlp 7 hours ago | ||||||||||||||||
Except modern C also has plenty of abstractions, devs wrongly assume it doesn't. Then get surprised when it doesn't map to the SIMD/SIMT NUMA machine their code actually executes on. | |||||||||||||||||
| ▲ | uecker 6 hours ago | parent | next [-] | ||||||||||||||||
There is not much real evidence for "devs wrongly assume" and as someone writing numerical code (clusters, NUMA, SIMD, etc.) I think C is still the ideal tool for this. | |||||||||||||||||
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| ▲ | jstimpfle 6 hours ago | parent | prev [-] | ||||||||||||||||
such a strawman again... You don't want to be writing explicit platform specific SIMD most of the time. You just want to write a dumb function that doesn't do any non-obvious calls, doesn't cause thread contention, doesn't hide complexity, isn't going to be a nightmare to change later, no surprises. I am talking about self-inflicted complexity that is entirely within the C(++) machine model. Avoid that complexity and you're pretty good already. Only drop down to concrete hardware arch level where it makes sense. But largely, the C machine model is still very much suited as a model for actual hardware. Writing straightforward obvious code allows you to stay in control of memory layout and the data transformation paths. It easily gets you within <<2x of what you could achieve with hand coded assembler for the >90% of the code that are pretty boring and straightforward. And obviously you couldn't get the work done in time when coding everything in assembler. | |||||||||||||||||
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