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| ▲ | ajross 6 hours ago | parent [-] | | Which is true, but at the same time: this is Starship Flight 12. The whole point of Starship is that it's a reusable vehicle with easy turnaround and quick maintenance. And in particular it's supposed to be different than the other reusable vehicle with easy turnaround and quick maintenance, which turned out to be sort of a boondoggle. Yet, they've now hand-built and destroyed twelve of these things across multiple redesigns, and it still hasn't completed its design mission once. In fact basically every launch has unexpected major failures. As poor as its safety record ultimately ended up being, the shuttle launched successfully on its very first try. And we only had to hand-build five of them. And lost two, sure, which is still a lot less than twelve. Yes yes, I understand that iterative design has merits and that the ability to rapidly prototype and try things in the stratosphere allows for less conservative tolerances and better ultimate performance. But does it really take 13+ tries?! At what point to we start wondering if we have another boondoggle on our hands? | | |
| ▲ | redox99 6 hours ago | parent | next [-] | | If you can afford it, I'm sure anyone developing a rocket would prefer to do it this iterative way. I don't really understand the complain. | | |
| ▲ | adgjlsfhk1 an hour ago | parent | next [-] | | The part that makes no sense to me is why they are going starship scale rather than falcon 9 scale. Had they done their prototyping on a rocket with 9 engines on the first stage and 1 on the second, they could have gotten to raptor 3 (and a falcon 9 replacement) while blowing up way fewer engines, launch complexes, etc. There's a reason Spacex started with the falcon 1 rather than the falcon 9. It's a lot cheaper to blow up fewer engines and smaller rockets while you're developing a new rocket engine. | | | |
| ▲ | ajross 5 hours ago | parent | prev [-] | | The point was more that there is a point where (to borrow the software terminology) "iterative design" becomes "death march". Trying a few times in the early days and being willing to throw stuff out and start over is a powerful tool. I think blowing up a handful of rockets is a fine idea. But at some point you have to ask yourself if it will ever work? Why are we on a another engine redesign? Why is this the third iteration of the second stage? How many more? And what number is that point? Six? Nine? I'm thinking thirteen may be getting into the danger zone. | | |
| ▲ | avmich 4 hours ago | parent | next [-] | | In a somewhat similar situation Sergey Korolyov stopped his colleague in front of the Party officials asking a similar question and explained: "We are exploring terra incognita, this is the process of getting knowledge". He was sort of right - even though there were many specific engineering problems, and many of those were rather solvable, especially in hindsight, overall process was stepping into the unknown. Here we have a cutting edge rocket design - scale, sophistication of engines, design goals - and a commercial evaluation, which path would get to the intended success cheaper. NASA doesn't like public embarrassments, and, as Henry Spencer reminds us, when failure is not an option, the success could be quite costly. So NASA spends billions and many years for a fragile system. If the goal is an airline-like operations, the design should be thoroughly shaken up. It's known that no simulation, no static testing can equate the actual flights in the ability to get the data best describing what conditions the system will encounter in real use. And also, given the industrial scale of Starship production, each flight hardware costs way less than if we'd built them manually, in quantities justifying naming each unit separately. In Soviet Union, where rocket departments were part of artillery, the testing with actual launches seemed logical. In this case the approach to run a massive test flight program seems logical too, and we can't complain about the lack of progress - first Starship had way less capabilities and performed way worse. In USA we had more than 1000 tests for injector head for F-1 engine in Apollo program, and this number was justified at that time. Starship is way bigger - but the progress is also undeniable, and it would be odd to stop test flights now, when the 3rd iteration of design looks promising. So, while we can't pin a particular number of tests, I don't think we should worry yet. This year and the next one should be important for Starship program, given SpaceX commitments to help NASA Artemis. If we won't have orbital Starship then - we can come back to this question. | |
| ▲ | simondotau 4 hours ago | parent | prev | next [-] | | So what if they blow up literally 100 rockets, if they can eventually perfect it faster and more cheaply than the traditional approach, recently typified by SLS. SpaceX have already proven that the iterative approach works with Falcon 9, literally the most successful rocket program ever. SpaceX have also proven that this specific Super Heavy/Starship rocket design isn’t a dead end. Criticising them for failing to succeed in the future is a valid but uninteresting opinion. | |
| ▲ | ericd 3 hours ago | parent | prev | next [-] | | >Why are we on a another engine redesign? Just looking at it should tell you a lot about why: https://www.metal-am.com/wp-content/uploads/sites/4/2024/08/... It’s cheaper and faster to make in volume. It doesn’t require nearly as much shielding, because it’s less fragile, which saves a lot of weight. The engine itself is lighter. And on top of that, it develops more thrust, at higher fuel efficiency. The net result is cheaper and lifts significantly more mass to space, which significantly drops the cost per kg to orbit. It already worked, they’re making it much better, and getting it ready for a level of mass production that we’ve never seen anything close to in the space industry, even from SpaceX. They are much more ambitious than I think people who haven’t been watching them closely understand. The US grid is 1.4 TW of generation, they’re aiming to put up 1 TW of AI compute every year. Maybe they’ll stop well short of that, but their stated goal is insanely ambitious. | |
| ▲ | redox99 5 hours ago | parent | prev | next [-] | | v3 is the first version that was made with the intention of being used for actual payload delivery. The versions before were about testing and proof of concept. | |
| ▲ | ivewonyoung 3 hours ago | parent | prev [-] | | Reminds me of the adage - The successful have failed more times than the unsuccessful have tried. |
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| ▲ | p-e-w 6 hours ago | parent | prev [-] | | But all of those 12 launches happened in just 3 years, and cost a tiny fraction of other major spaceflight development programs. For reference, SLS has been in development for 5 times as long, and cost 15-20 times as much, as Starship, and they still haven’t landed people on the Moon, which has been one of the stated goals since the Constellation program in 2005. I don’t see how the number of failures matters if the end result still happens faster and cheaper than anything else. | | |
| ▲ | skew-aberration an hour ago | parent | next [-] | | Recent SpaceX IPO filings put that 'tiny fraction' at about 1/3 or 1/2 of SLS. $15B total investment with about $4-5B of that figure from US gov. Is starship more than 1/2 or 1/3 of the way to a human rated Artemis II style mission? The main reason starship costs less to test (apart from the SLS jobs program baggage) is because of design choices which prevent it from performing such a mission without significant further tech development. '5 times as long' is dubious too. SpaceX claims to have been working on the design since 2012 vs 2011 for SLS. Ultimately though the start date of a complex program is not well defined, as early conceptual design stages can take years without leaving the drawing board. Government needs to put a start date on such efforts for legal/budget reasons, but a private company does not. Also relevant - SpaceX has been given a lot of tech and expertise from NASA at a tiny fraction of the cost and time it would have required them to develop it themselves. Therefore, the costs of NASA programs like space shuttle actually includes some of the development costs of SpaceX. Both programs pale in comparison to Saturn V, which was faster, cheaper, and more technically demanding at the time. | |
| ▲ | bbatha 6 hours ago | parent | prev [-] | | Moreover the two lost shuttles included human lives. Better to blow stuff up with demo payloads now before sending up large contracted payloads or worse human beings! | | |
| ▲ | p-e-w 5 hours ago | parent | next [-] | | I couldn’t believe my ears when I first heard that the second ever flight of SLS was going to be crewed. It worked out in the end, but I can’t imagine being so confident in a new system, no matter how much money and brainpower has been spent to make it safe. | | | |
| ▲ | ajross 5 hours ago | parent | prev [-] | | > Better to [...] That's undeniably true. Nonetheless "Better than the shuttle, which sucked" isn't the design goal. The question is not even just "is it better to blow up 12 Starships?", which would probably still be true. It's "Why isn't Starship working yet?" and the implied "Maybe Starship sucks too?!". |
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