| ▲ | frumplestlatz 3 hours ago |
| What’s sad about that is we could have had a clean, native, desktop Figma application. |
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| ▲ | rudi-c 2 hours ago | parent [-] |
| This is a lazy statement based on extremely vague handwaving about desktop v.s. web. It's not the 2010s anymore. Time to drop these generalities. Users were migrating to us _from_ desktop applications. Collaboration was the key differentiator, but a less well known reason was that improved performance, including but not limited to the support of large design systems, was also a commonly cited reason among paying customers for migrating to Figma. |
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| ▲ | MBCook an hour ago | parent | next [-] | | Users still care. Desktop or collaborative is a false dichotomy. Desktop or performance is too. I get why you did what you did. It makes sense. But don’t think there aren’t people out here who HATE everything being shoved on the web with no desktop option. No, electron and PWA don’t count. | |
| ▲ | braden-lk 35 minutes ago | parent | prev [-] | | How dare you make a performant, accessible app that's easy to distribute, instead of spinning up a different eng. team to maintain a different codebase on a different deployment pipeline so 1% of your userbase can say it's a "real" desktop app instead of a silly "fake" desktop app. :P Jokes aside, Figma's stack is super inspiring, and y'all's articles on sync engines heavily inspired my work on LegendKeeper. I appreciate the work you do! |
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