| ▲ | bsimpson 5 hours ago | |
That's a core mechanic in games like Dispatch. People don't like seeing a 95% chance of winning and then losing. The game tweaks the odds, so certain thresholds become gimmes (something like "if the displayed odds are better than 75%, treat them as 100%"). | ||
| ▲ | tantalor 5 hours ago | parent | next [-] | |
That's stupid. That would piss me off. | ||
| ▲ | a_t48 4 hours ago | parent | prev | next [-] | |
Fire Emblem does something complex with averaging random numbers to do the same thing - a 95% chance to hit becomes 99.5, and the reverse for low percentages. | ||
| ▲ | lmm 2 hours ago | parent | prev [-] | |
Conversely weather forecasters report a 40% chance of rain when the actual chance is 10% or similar. So I have a bit of sympathy for people who don't have a good intuition for probabilities, given that the world is constantly gaslighting them. | ||