| ▲ | cubefox 2 hours ago | |
> If someone figures out a way to pass in animation time to a sampler, sample along geometry/wireframe or something else, and keep it from overly twinkling it might change everything. Not sure that's what you mean, but there was recently a paper where they put meshless (e.g. voxel or SDF) geometry in an animated tetrahedral mesh "cage" and then animate the meshless model by animating the mesh cage: https://diglib.eg.org/server/api/core/bitstreams/bd94e19b-98... https://youtube.com/watch?v=6lKAvxV2mno https://youtube.com/watch?v=3c3-ue-fd88 Though this currently isn't compatible with 3DGS if I understand the limitations section correctly. > Finally, our method operates unordered, limiting its suitability for complex volumetric effects. However, a potential solution lies in sorting the generated intervals for proper blending. This enhancement could improve our approach’s compatibility with various meshless representations, such as radiance fields and volumetric lighting. | ||