| ▲ | lopsotronic 4 hours ago | |||||||
But the mesh is itself an abstraction, you just need to build that bridge. We've been leaning away from pure polygons for decades, anyway. Vertex skinning, SDFs, volumetrics, simulation, and a lot more. The meshes in a From Software game are for exmple hilariously simple, most of the animation is force simulation to make the famous "frizzles" that they like. | ||||||||
| ▲ | cubefox 2 hours ago | parent [-] | |||||||
Vertex skinning is essential for animation and it only works with polygons. | ||||||||
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