Remix.run Logo
danybittel 8 hours ago

It's an artefact unfortunately. Gaussian splats have no concept of refraction and have a hard time dealing with reflection. Highlights, usually so so. Something I always wrangle.

zokier 5 hours ago | parent [-]

I wonder if that is somehow related to how you seem to have very strong studio light for the subjects? Somehow the bright light penetrating deeper into the material or something like that

danybittel 3 hours ago | parent [-]

The light doesn't need to be completely flat like what you'd do when scanning it more traditionally, for meshing. The problem is when the highlight is sharp and reflects it's surrounding. You could remove it, with cross polarization.. But then it wouldn't look realistic anymore.