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tasoeur 2 hours ago

Maybe not photoshop but I’m building in the live VFX (visual effects) space, for example think touch designer or Houdini (but simpler).

My first project was an “old school” node editor done almost entirely with agentic coding. I slapped an MCP on it to see if the agents could make cool stuff and it was mostly hit or miss, but nothing too mind blowing. Blog post about it: https://sxp.studio/blog/subjective-building-a-native-vfx-edi...

My second take on this is to channel coding agents into “prompt nodes” coupled with some agent orchestration. This helps define clear data flows and API contracts for each node + overall graph. This strategy works better since we’re constraining the problem space and overall getting better results when combined (and it also plays nice with context window limitations). The current demo is a bit slow and basic but it’s looking promising! https://sxp.studio/apps/subjectivezero