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cma 24 days ago

People usually drive slow too through flooded sections. They don't have the advantage of any descent of the car diverging from HD maps, or any water level visually below HD map surface serving as an immediate warning.

nomel 24 days ago | parent [-]

> drive slow too through flooded section

This first requires knowing you're in a flooded section. That's the gap here, is it not? My point is that you can't use descent AS a "flooded zone" detection because then your speed, by the harsh mistress of psychics, is very limited everywhere you go, flooded or not, because stopping distance has to be kept very short since just a few feet of overshoot, when your flood detection triggers, is the difference between ruined engine or not.

Maybe that's their fix, if a flat mirrored surface is detected, slow way down, because perceiving depth of muddy water before getting in it is hard.

cma 24 days ago | parent [-]

I'm assuming there is no issue detecting water over the road, only depth below it that has changed since the HD map was made.

nomel 24 days ago | parent [-]

And, we're full circle at this point.

cma 23 days ago | parent [-]

They had an issue detecting them here. But my understanding was people were saying beyond seeing the flooded section there is a fundamental problem that they can never solve that if there is new construction under the flooded section lowering the level of the road they can never deal with that. But as long as it is not a sudden dip or sinkhole I think HD mapping can still help with that since they can monitor the cars altitude as it traverses it and detect divergence from what is mapped early.

22 days ago | parent [-]
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