| ▲ | pigpop 2 hours ago | |
Even though I doubt the main purpose of these models is to produce video games, I have the opposite view from you in that I am excited to see these put to work as components of procedural generation in video games. I don't think that is going to negatively impact story driven games that you seem to enjoy any more than the market for open world and simulation games currently does. They are separate concerns and use distinct techniques. Where you look for an intentionally evoked experience authored by a game designer, I am looking for an unexplored world unfolding before me filled with emergent and unique phenomena that perhaps no one and not even the game designer has seen before. | ||