| ▲ | robot_jesus 3 hours ago | ||||||||||||||||||||||
By and large I agree, but it doesn’t need to be either/or. Many of the most popular games in the past decade are procedurally generated and have nothing “intentionally” placed (apart from tuning/tweaking the balance of the seeding algorithms). | |||||||||||||||||||||||
| ▲ | swiftcoder 3 hours ago | parent | next [-] | ||||||||||||||||||||||
> have nothing “intentionally” placed (apart from tuning/tweaking the balance of the seeding algorithms). I think you underestimate the intentionality that goes into developing procedural generation. Something like Dwarf Fortress isn't "place objects randomly" - it is layers upon layers of carefully crafted systems that build upon each other to produce specific patterns of outcome | |||||||||||||||||||||||
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| ▲ | mccoyb 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Right, and I wondered how these world models might be use in a careful way (just as agents can be used carefully to accelerate work). Are video game developers using these systems in their workflows? Would love to learn more! | |||||||||||||||||||||||
| ▲ | danielbln 3 hours ago | parent | prev [-] | ||||||||||||||||||||||
Which game would that be apart from Minecraft? | |||||||||||||||||||||||
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